However, I believe this is entirely irrelevant. This could go some way to explaining the horrid status of this port.
FINAL FANTASY VII REMAKE PC PC
It’s worth noting Final Fantasy VII Remake on PC might actually be a debug build. As we’ll explore, this fact makes an already unacceptable situation even worse. Put another way, they’re asking PC gamers to pay console prices, which is a foreign concept on an open platform with various markets and competition. Sadly, it seems like we'll have to wait for Final Fantasy VII Remake Part 2 to (hopefully) see the world of Gaia in all its glory with cutting-edge graphics features such as ray traced shadows, ambient occlusion, reflections, and global illumination.Square Enix are asking PC gamers $70 for Final Fantasy VII Remake. On the other hand, if Square Enix had made an effort to introduce ray tracing features to substantially enhance the game's visuals, DLSS and/or FSR could have been critical to maintaining smooth performance. However, Final Fantasy VII Remake PC already runs well, so there wouldn't be much point in that. In fact, we've seen many games doing it without much fanfare, dropping support for these upscaling technologies in regular game updates. Square Enix could still add NVIDIA DLSS and/or AMD FSR to the game post-launch. None of this is available in Final Fantasy VII Remake PC. That's not all, as they went to the extra trouble of adding a built-in benchmark tool, Dolby Atmos support, a first-person camera mode, and even actual modding tools (though these came after launch, as did support for NVIDIA DLSS 1.0). The developers of Final Fantasy XV didn't have the same luxury, as that game was powered by the in-house Luminous Engine. It would have been even easier with this title since it was developed with the Unreal Engine, which offers integrated plugins and tools for all these technologies. Most of those effects have been rendered obsolete by ray tracing, which is precisely what a PC gamer could have expected to get in Final Fantasy VII Remake PC alongside upscaling technologies like NVIDIA DLSS and/or AMD FSR.
FINAL FANTASY VII REMAKE PC WINDOWS
Those weren't empty words, as FFXV Windows Edition came literally packed with advanced features: Game Director Hajime Tabata eloquently said it was well ahead of the console versions, explaining how the partnership with NVIDIA had allowed the studio to realize its vision on PC. Looking back, Square Enix itself demonstrated what that meant a few years ago with Final Fantasy XV Windows Edition.
That said, such a high profile release warranted something more. Related Story Alessio Palumbo Final Fantasy VII Remake Trilogy Won’t Suffer Any Location Cuts Upon first launching the game, that was set to 8, with a maximum possible value of 10.
FINAL FANTASY VII REMAKE PC FULL
There is no exclusive full screen mode you can only pick between high and low options for both textures resolution and shadow resolution, and the frame rate is capped at 120 frames per second (though we imagine that might be fixed shortly by modders).īeyond brightness and HDR settings, the only other graphics option lets users tweak 'the number of incidental character models displayed at any given time'. To begin with, graphics settings in Final Fantasy VII Remake PC are very limited, as you can see in the screenshot above. While a PC port that runs well is never exactly guaranteed, sadly enough, anything less than that would have been shocking given the game's linearity and minimal interactivity with the environments.
However, as you may have surmised from the headline's tone, the port as a whole is nonetheless less than exciting. For the most part, playing Final Fantasy VII Remake PC felt very smooth. Overall, there were only a couple of sporadic hitches that didn't really mean much for the gameplay experience. That's even with the slight performance impact of the NVIDIA Shadowplay capture. GPUĪs you can see, the average frame rate is very nearly at the 120 frames cap.
We chose the initial city section where Cloud is split from the team as they try to reach the train station we've embedded a full capture of the session at the end of the article. There are no built-in benchmark tools, so we had to record data manually using NVIDIA's FrameView tool.
We've been able to test it these past few days, and we're happy to report that it runs well. Following the surprise announcement at The Game Awards 2021, Final Fantasy VII Remake PC is finally here, six months after the PS5 release, which already provided a significant boost to visuals and performance compared to the PS4.